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#FALLOUT 4 TORRENT RETAIL GENERATOR#
The standard Mk I, Mk III, Mk V, and Mk VII turrets do not require power from a generator to function.
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Not all turrets connected to terminals will be able to be affected by this program however, due to a lack of a holodisk player. Some turrets are linked to terminals and may be shut down or even made to serve the Sole Survivor if they have found the Total Hack issue with the turret override program. Turrets will actively track targets and may become aware of an enemy from a few rooms away. While closed and/or submerged in water, these turrets will not take damage from anything. With the Killshot perk, the barrel will be significantly easier to target in V.A.T.S.
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The combat inhibitor is on the opposite side of the barrel, making targeting it harder in combat. These turrets have a body, barrel, motors and combat inhibitor selectable as targets. Wall or ceiling mounted turrets use 10mm rounds. They have varying types of ammunition based on the Mk version of the turret, some using 5.56mm rounds or incendiary 5.56mm rounds. Turrets under raider control may also be held in old shopping carts. When a turret finds a target, its light turns red and it becomes hostile.Ī ground turret is made of a body, motors, barrel, combat inhibitor and either a tripod or column base. If a turret is searching for a target, its light will turn yellow. When a turret is passive its light will be green. Each turret has three different modes that can be indicated by the color of its light. Some turrets may even be waterproofed, forcing them to shut and become inactive when submerged in water. Machinegun turrets can be mounted on the walls or ceiling.
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Each turret requires a variety of materials and in some instances, requires an external power source in order to function. The Sole Survivor can learn to create various automated turrets, from fully integrated machinegun turrets through to jury-rigged laser and missile turrets to defend their settlements. The Institute have even engineered their own blue variant of the laser turret, based on pre-War models. However, some groups like the raiders, Gunners and super mutants have learned to control or create turrets to defend them. Over 200 years after the war many of these turrets are still active and are hostile to anyone who finds them.